![]() ![]() RBSE Hardcore Edition - 2.9 (STEAM WORKSHOP)īig thanks to Ykara for his EPOE mod, Minus for his Extended Surgery mod, and kaptain_kavern and Aristocat for some of the coding / inspiration. Rah's Bionics and Surgery Expansion - 2.9 (STEAM WORKSHOP) Hardcore Armors: Advanced power armor mod for 1.3. Alien race patches available on the forum or steam. A Dog Said Link: 100% compatible with RBSE, no patch needed. Rah's Vanilla Turrets Expansion: New rebalanced turret mod for Rimworld 1.3 with 9 strong turrets for the mid and late game ! RBSE parts spreadsheet: All RBSE part values. More subtle graphics for Bionic and Archotech eye. ![]() Death Acidifiers can be removed after researching Advanced Bionics. White textures for Royalty parts to better fit the medical theme. Medicine and Glitterworld Medicine have original red colors from A16. 3 implant colors: Light blue for simple parts, blue for bionics and purple for advanced parts. Bionics and surgery research tree with its own research tab. Enhancing effects and brain disease / damage cures. 3 new brain implants for the late game. 3 new chronic diseases: Chronic kidney disease, congenital heart defect, chronic stomach disorder. Organs need refrigeration to avoid rot and decay. (vanilla friendly) (can be toggled on/off in mod settings) Organ rejection system for natural organ transplants. Balanced bionic parts: Decked out bionic pawns are powerful, but not game breakingly overpowered. (ex: 1 simple prosthetic arm costs 120 steel and 4 components.) ![]() Most simple prosthetic parts cost steel and components. (ex: 1 bionic arm costs 80 plasteel and 6 components.) All bionic parts cost quite a bit of resources, mainly in plasteel and components. Cures for Frailty, Sleeping sickness, Muscle parasites, Mechanites, Gut worms and other infections. (brain scars must be cured in other ways) Old scars and gunshot wounds can be cured with Glitterworld medicine after research. Advanced Medical Station: craft advanced bionic prostheses, synthetic organs and brain implants. (simple parts available at a machining table) Bionic Workbench: craft an array of bionic prostheses. RBSE is a standalone bionics and surgery mod. Works great on the harder difficulties, especially with Cassandra. RBSE Hardcore Edition: This version has higher resource costs, and is therefore best suited for players who are looking for a bigger challenge. Great for medium difficulties, especially on Randy and Phoebe. Rah's Bionics and Surgery Expansion: The normal version is a bit more 'fair', in terms of resource costs, compared to the Hardcore Edition. Peg legs, wooden feet and dentures are of course always available for free. ![]() You can still make simple prostheses and repair shattered bones relatively fast after researching it, but the resource cost is quite high for most things. Your colonists will, however, struggle for a while if they lose limbs or become severely crippled in the early game, until you manage to craft the rare and expensive bionic parts. This mod features all kinds of prostheses and bionic parts, bone repairs and scar healing surgeries, for your needs. While originally intended to be a streamlined and 'improved' version of Expanded Prosthetics and Organ Engineering, which it still is to some degree, it is now also a standalone and complete medical mod. Hello fellow rimworlders ! This mod aims to enrich the bionics and surgery gameplay as much as possible, without being intrusive to the vanilla experience. Rah's Bionics and Surgery Expansion - v3.0 ![]()
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